Thursday, December 7, 2023

Respectfully- Monster Hunter Rise

I must confess that I am a Monster Hunter fanatic first and foremost! Up until this moment, I had a lot of love for the series. It is for this reason that I find it quite disheartening to have to say this, particularly on my platform. Last weekend, it was on sale for the price of $29.99! With the Sunbreak expansion pack.

Let me start by stating that I was attempting to get my friend to play Monster Hunter: World with me while he was in Alaska, but he bought the wrong game and for the longest time I thought that Monster Hunter: Rise might have been the next game in the series. I was wrong.



 From the beginning of the game, the graphics appear to be quite beautiful. A woman was singing at that time. At the initial screen for logging in. Moreover, it was wonderful. It was colored, and it appeared to be based on some kind of old China/Japanese forum. This was clear in the architecture, monster design, and equipment, all of which are already distinct from Monster Hunter World. Monster Hunter World is more Amazonian, and Monster Hunter World is not unique to any dynasty or age. I liked how the colors were so vibrant. On the other hand, when I started playing, I started to become aware of a few extremely peculiar aspects, and they made the gameplay less pleasurable, at least for me.

 To clarify, "Monster Hunter: Rise" is an action role-playing game that was produced and published by Capcom. For those who are unaware, this is the type of game. Because it is a part of the "Monster Hunter" series, it maintains the gameplay style that has become synonymous with the franchise. Assuming the character of a Hunter, players are faced with the mission of slaughtering or trapping huge monsters by employing a wide range of weapons, equipment, and environmental features to inflict damage and weaken them while simultaneously surviving their attacks.



After playing this game, the first thing that I observed was that there were only four people who were permitted to be in the lobby. There was no explanation for why this was the case when I looked it up on the internet, except the fact that this game was developed for the Nintendo Switch, so okay...The fact that the Switch does not permit more than four individuals to be in a group is something that I have never really understood. Considering that we have recently transitioned to a different kind of platform, we ought to be able to have more than four people in the lobby. I understand that at the time, the Game Cube and other consoles only supported four players, but unlike many games today, they did not support internet play.

Get with the times.

An additional point to consider is that it was quite easy to play if that makes any sense. We needed to construct our base from the ground up, much like in Monster Hunter: World.

Literally.

The majority of the features were not accessible to us until we either constructed them or discovered them, and even after that, we were required to satisfy the requirements of the assignment. On the other hand, everything (and I mean everything) is just organized for you and ready for you to use when you are on Rise. Because of this, the overall experience of playing the game is diminished.

 

Because of the extremely small size of the maps, there is a lot of room for improvement in this area. I was quite literally able to run around the map in a matter of minutes, and I didn’t play it long enough to see if they had a daytime/nighttime transition. The undiscovered map was also Japanese-style clouds that would disappear after you entered the area, so that was cute.



Several new elements and gameplay dynamics are included in the game, which is a positive development. Among these, the "Wire bug" mechanism stands out as particularly noteworthy. This mechanic gives players the ability to grip and swing across gaps or up cliffs, adding a new degree of verticality to the exploration and combat game. The game also includes new companion kinds, such as the Palamute, which is a canine-like creature that can be ridden, in addition to the Palicoes, who are like cats and were featured in earlier games. These allies assist in combat and can perform a variety of support duties. I will say that the colors are vivid and stunning and that I enjoyed the scenery as well as the dog that you get to ride around on.

Monster Hunter: Rise is supposed to make it easier for new players to get into the game, but that is where the game developers shot themselves in the foot.

BECAUSE REAL GAMERS DON’T WANT EASY GAMES.



I want to ask who they are making these new-age games for, but the answer would be for my 11-year-old son. This game is bright-colored, easy to play, and built for someone who has the attention span of a kumquat. But alas, I even had my son play it and he stopped playing because it was “boring”. So, I am back to “Who did they make this for?”

If it is not obvious enough I do not like the game, I did like the colorful scenery for a few minutes the singing at the login screen, and the new dogs, but not much else about this game was worth me spending my hard-earned money on.

I was so disappointed with the game that I wanted my money back lol, I know that is not going to happen because, unlike physical copies of the game, you can't return an electronic game unless it is faulty (how can that even happen?)

So for now it has been uninstalled and sent to the gaming abyss to die lol I do believe it should have been a free PlayStation game.

Yes, I think it is that boring. Let's call it a 4 out of 10.

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Respectfully- Monster Hunter Rise

I must confess that I am a Monster Hunter fanatic first and foremost! Up until this moment, I had a lot of love for the series. It is for th...