I must
confess that I am a Monster Hunter fanatic first and foremost! Up until this
moment, I had a lot of love for the series. It is for this reason that I find
it quite disheartening to have to say this, particularly on my platform. Last weekend,
it was on sale for the price of $29.99! With the Sunbreak expansion pack.
Let me start
by stating that I was attempting to get my friend to play Monster Hunter: World
with me while he was in Alaska, but he bought the wrong game and for the
longest time I thought that Monster Hunter: Rise might have been the next game
in the series. I was wrong.
From the beginning of the game, the graphics
appear to be quite beautiful. A woman was singing at that time. At the initial
screen for logging in. Moreover, it was wonderful. It was colored, and it
appeared to be based on some kind of old China/Japanese forum. This was clear
in the architecture, monster design, and equipment, all of which are already
distinct from Monster Hunter World. Monster Hunter World is more Amazonian, and
Monster Hunter World is not unique to any dynasty or age. I liked how the colors
were so vibrant. On the other hand, when I started playing, I started to become
aware of a few extremely peculiar aspects, and they made the gameplay less
pleasurable, at least for me.
To clarify, "Monster Hunter: Rise"
is an action role-playing game that was produced and published by Capcom. For
those who are unaware, this is the type of game. Because it is a part of the
"Monster Hunter" series, it maintains the gameplay style that has
become synonymous with the franchise. Assuming the character of a Hunter,
players are faced with the mission of slaughtering or trapping huge monsters by
employing a wide range of weapons, equipment, and environmental features to
inflict damage and weaken them while simultaneously surviving their attacks.
After
playing this game, the first thing that I observed was that there were only
four people who were permitted to be in the lobby. There was no explanation for
why this was the case when I looked it up on the internet, except the fact that
this game was developed for the Nintendo Switch, so okay...The fact that the
Switch does not permit more than four individuals to be in a group is something
that I have never really understood. Considering that we have recently
transitioned to a different kind of platform, we ought to be able to have more
than four people in the lobby. I understand that at the time, the Game Cube and
other consoles only supported four players, but unlike many games today, they
did not support internet play.
Get with the
times.
An
additional point to consider is that it was quite easy to play if that makes
any sense. We needed to construct our base from the ground up, much like in
Monster Hunter: World.
Literally.
The majority
of the features were not accessible to us until we either constructed them or
discovered them, and even after that, we were required to satisfy the
requirements of the assignment. On the other hand, everything (and I mean
everything) is just organized for you and ready for you to use when you are on
Rise. Because of this, the overall experience of playing the game is
diminished.
Because of
the extremely small size of the maps, there is a lot of room for improvement in
this area. I was quite literally able to run around the map in a matter of
minutes, and I didn’t play it long enough to see if they had a
daytime/nighttime transition. The undiscovered map was also Japanese-style clouds
that would disappear after you entered the area, so that was cute.
Several new
elements and gameplay dynamics are included in the game, which is a positive
development. Among these, the "Wire bug" mechanism stands out as
particularly noteworthy. This mechanic gives players the ability to grip and
swing across gaps or up cliffs, adding a new degree of verticality to the
exploration and combat game. The game also includes new companion kinds, such
as the Palamute, which is a canine-like creature that can be ridden, in
addition to the Palicoes, who are like cats and were featured in earlier games.
These allies assist in combat and can perform a variety of support duties. I
will say that the colors are vivid and stunning and that I enjoyed the scenery
as well as the dog that you get to ride around on.
Monster
Hunter: Rise is supposed to make it easier for new players to get into the game,
but that is where the game developers shot themselves in the foot.
BECAUSE REAL
GAMERS DON’T WANT EASY GAMES.
I want to
ask who they are making these new-age games for, but the answer would be for my
11-year-old son. This game is bright-colored, easy to play, and built for
someone who has the attention span of a kumquat. But alas, I even had my son
play it and he stopped playing because it was “boring”. So, I am back to “Who
did they make this for?”
If it is not
obvious enough I do not like the game, I did like the colorful scenery for a
few minutes the singing at the login screen, and the new dogs, but not much
else about this game was worth me spending my hard-earned money on.
I was so disappointed
with the game that I wanted my money back lol, I know that is not going to
happen because, unlike physical copies of the game, you can't return an electronic
game unless it is faulty (how can that even happen?)
So for now
it has been uninstalled and sent to the gaming abyss to die lol I do believe it
should have been a free PlayStation game.
Yes, I think
it is that boring. Let's call it a 4 out of 10.
No comments:
Post a Comment